, including all inherited members.
addAttributeType(int id, int size, AttributeType type, bool norm) | ork::Mesh< vertex, index > | [inline] |
addIndice(index i) | ork::Mesh< vertex, index > | [inline] |
addVertex(const vertex &v) | ork::Mesh< vertex, index > | [inline] |
addVertices(const vertex *v, int count) | ork::Mesh< vertex, index > | [inline] |
clear() | ork::Mesh< vertex, index > | [inline] |
clearBuffers() | ork::Mesh< vertex, index > | [inline] |
doRelease() | ork::Object | [inline, protected, virtual] |
exit() | ork::Object | [static] |
getBuffers() const | ork::Mesh< vertex, index > | [inline] |
getClass() const | ork::Object | |
getIndiceCount() const | ork::Mesh< vertex, index > | [inline] |
getMode() const | ork::Mesh< vertex, index > | [inline] |
getPatchVertices() const | ork::Mesh< vertex, index > | [inline] |
getPrimitiveRestart() const | ork::Mesh< vertex, index > | [inline] |
getVertex(int i) const | ork::Mesh< vertex, index > | [inline] |
getVertexCount() const | ork::Mesh< vertex, index > | [inline] |
Mesh(MeshMode m, MeshUsage usage, int vertexCount=4, int indiceCount=4) | ork::Mesh< vertex, index > | [inline] |
Mesh(ptr< MeshBuffers > target, MeshMode m, MeshUsage usage, int vertexCount=4, int indiceCount=4) | ork::Mesh< vertex, index > | [inline] |
Object(const char *type) | ork::Object | |
setCapacity(int vertexCount, int indiceCount) | ork::Mesh< vertex, index > | [inline] |
setIndice(int i, index ind) | ork::Mesh< vertex, index > | [inline] |
setMode(MeshMode mode) | ork::Mesh< vertex, index > | [inline] |
setPatchVertices(GLint vertices) | ork::Mesh< vertex, index > | [inline] |
setPrimitiveRestart(GLint restart) | ork::Mesh< vertex, index > | [inline] |
setVertex(int i, const vertex &v) | ork::Mesh< vertex, index > | [inline] |
toString() | ork::Object | [virtual] |
~Mesh() | ork::Mesh< vertex, index > | [inline, virtual] |
~Object() | ork::Object | [virtual] |