, including all inherited members.
addAttributeBuffer(int index, int size, AttributeType type, bool norm) | ork::MeshBuffers | |
addAttributeBuffer(int index, int size, int vertexsize, AttributeType type, bool norm) | ork::MeshBuffers | |
attributeBuffers | ork::MeshBuffers | [protected] |
bounds | ork::MeshBuffers | |
doRelease() | ork::Object | [inline, protected, virtual] |
draw(MeshMode m, GLint first, GLsizei count, GLsizei primCount=1, GLint base=0) const | ork::MeshBuffers | [protected] |
drawIndirect(MeshMode m, const Buffer &buf) const | ork::MeshBuffers | [protected] |
exit() | ork::Object | [static] |
getAttributeBuffer(int index) const | ork::MeshBuffers | |
getAttributeCount() const | ork::MeshBuffers | |
getClass() const | ork::Object | |
getIndiceBuffer() const | ork::MeshBuffers | |
MeshBuffers() | ork::MeshBuffers | |
mode | ork::MeshBuffers | |
multiDraw(MeshMode m, GLint *firsts, GLsizei *counts, GLsizei primCount, GLint *bases=0) const | ork::MeshBuffers | [protected] |
nindices | ork::MeshBuffers | |
nvertices | ork::MeshBuffers | |
Object(const char *type) | ork::Object | |
patchVertices | ork::MeshBuffers | |
primitiveRestart | ork::MeshBuffers | |
reset() const | ork::MeshBuffers | |
setDefaultAttribute(GLuint index, T defaultValue) | ork::MeshBuffers | [inline, static] |
setDefaultAttribute(GLuint index, int count, T *defaultValue, bool normalize=false) | ork::MeshBuffers | [inline, static] |
setDefaultAttributeI(GLuint index, T defaultValue) | ork::MeshBuffers | [inline, static] |
setDefaultAttributeI(GLuint index, int count, T *defaultValue) | ork::MeshBuffers | [inline, static] |
setDefaultAttributeL(GLuint index, T defaultValue) | ork::MeshBuffers | [inline, static] |
setDefaultAttributeL(GLuint index, int count, T *defaultValue) | ork::MeshBuffers | [inline, static] |
setDefaultAttributeP(GLuint index, int count, GLuint *defaultValue, bool isSigned, bool normalize=false) | ork::MeshBuffers | [static] |
setDefaultAttributeP1(GLuint index, GLuint defaultValue, bool isSigned, bool normalize=false) | ork::MeshBuffers | [static] |
setDefaultAttributeP2(GLuint index, GLuint defaultValue, bool isSigned, bool normalize=false) | ork::MeshBuffers | [static] |
setDefaultAttributeP3(GLuint index, GLuint defaultValue, bool isSigned, bool normalize=false) | ork::MeshBuffers | [static] |
setDefaultAttributeP4(GLuint index, GLuint defaultValue, bool isSigned, bool normalize=false) | ork::MeshBuffers | [static] |
setIndicesBuffer(ptr< AttributeBuffer > indices) | ork::MeshBuffers | |
swap(ptr< MeshBuffers > buffers) | ork::MeshBuffers | [protected, virtual] |
toString() | ork::Object | [virtual] |
~MeshBuffers() | ork::MeshBuffers | [virtual] |
~Object() | ork::Object | [virtual] |