ork::mat4< type > Member List
This is the complete list of members for
ork::mat4< type >, including all inherited members.
_m | ork::mat4< type > | |
adjoint() const | ork::mat4< type > | [inline] |
cast() const | ork::mat4< type > | [inline] |
coefficients() const | ork::mat4< type > | [inline] |
determinant() const | ork::mat4< type > | [inline] |
IDENTITY | ork::mat4< type > | [inline, static] |
inverse() const | ork::mat4< type > | [inline] |
m | ork::mat4< type > | |
mat3x3() const | ork::mat4< type > | [inline] |
mat4() | ork::mat4< type > | [inline] |
mat4(type m00, type m01, type m02, type m03, type m10, type m11, type m12, type m13, type m20, type m21, type m22, type m23, type m30, type m31, type m32, type m33) | ork::mat4< type > | [inline] |
mat4(const type *array) | ork::mat4< type > | [inline] |
mat4(const type array[4][4]) | ork::mat4< type > | [inline] |
mat4(const mat3< type > &m3x3) | ork::mat4< type > | [inline] |
operator!=(const mat4 &m2) const | ork::mat4< type > | [inline] |
operator*(const mat4 &m2) const | ork::mat4< type > | [inline] |
operator*(const vec4< type > &v) const | ork::mat4< type > | [inline] |
operator*(const vec3< type > &v) const | ork::mat4< type > | [inline] |
operator*(const box3< type > &b) const | ork::mat4< type > | [inline] |
operator*(type f) const | ork::mat4< type > | [inline] |
operator+(const mat4 &m2) const | ork::mat4< type > | [inline] |
operator-(const mat4 &m2) const | ork::mat4< type > | [inline] |
operator=(const mat3< type > &m3) | ork::mat4< type > | [inline] |
operator==(const mat4 &m2) const | ork::mat4< type > | [inline] |
operator[](int iRow) const | ork::mat4< type > | [inline] |
orthoProjection(type xRight, type xLeft, type yTop, type yBottom, type zNear, type zFar) | ork::mat4< type > | [inline, static] |
perspectiveProjection(type fovy, type aspect, type zNear, type zFar) | ork::mat4< type > | [inline, static] |
rotatex(type angle) | ork::mat4< type > | [inline, static] |
rotatey(type angle) | ork::mat4< type > | [inline, static] |
rotatez(type angle) | ork::mat4< type > | [inline, static] |
translate(const vec3< type > &v) | ork::mat4< type > | [inline, static] |
transpose(void) const | ork::mat4< type > | [inline] |
ZERO | ork::mat4< type > | [inline, static] |