Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
proland::AnimatedPerlinWaveTileWaveTile are Texture used to advect rivers normal
proland::HydroFlowTile::DistCellContains distances to each bank and river axis at a given coordinate in this HydroFlowTile
proland::DrawRiversTaskThis class is used to draw multi-resolution Animated Rivers as described in Qizhi Yu's Thesis [Models of Animated Rivers for the Interactive Exploration of Landscapes - November 2008]
proland::HydroCurveA Curve with additional, river specific data
proland::HydroFlowProducerProduces the required HydroFlowData for a given tile at a given level
proland::HydroFlowTileAcceleration data structure used to compute distance to various banks and determine potential values at banks
proland::HydroGraphA Graph with additional, river specific data
proland::HydroGraphFactoryA GraphProducer::GraphFactory that creates HydroGraph
proland::LazyHydroCurveA HydroCurve with lazy loading behavior
proland::LazyHydroGraphA HydroGraph with lazy loading behavior
proland::LazyHydroGraphFactoryA GraphProducer::GraphFactory that creates LazyHydroGraph
proland::AnimatedPerlinWaveTile::Noise3D Noise generator
proland::PerlinWaveTile::Noise2D Noise generator
proland::PerlinWaveTileWaveTile are Texture used to advect rivers normal
proland::HydroFlowProducer::RiverMarginA Margin adapted for river graphs
proland::UpdateRiversTask::TerrainInfoInformation about a terrainNode, such as the corresponding particleProducer, elevation cache, display informations etc
proland::DrawRiversTask::TerrainInfoInformation about a terrainNode, such as the corresponding particleProducer, elevation cache, display informations etc
proland::UpdateRiversTask::TileInfoInformation about a Tile, such as the terrain it belongs to, its coordinates etc
proland::TweakRiversA TweakBarHandler to control rivers rendering and animation
proland::UpdateRiversTaskThis class is used to draw multi-resolution Animated Rivers as described in Qizhi Yu's Thesis [Models of Animated Rivers for the Interactive Exploration of Landscapes - November 2008]
proland::WaveTileWaveTile are Texture used to advect rivers normal

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